VFX Artist at Riot Games on VALORANT. Previously at Demiurge Studios, Schell Games, Unity, and MIT Game Lab.
• Making VFX for VALORANT.
• Worked on Hearthstone Battlegrounds Mode and Teamfight Tactics.
• Worked on all the VFX for Lost Recipes for Meta Quest.
• Created all the dynamic shaders for the VFX and handpainted textures in Photoshop.
• Created scientifically-accurate 3D models of microscopic human lung cells.
• Generated an explorable envronment within the cell, so players could analyze organelles at a microscopic level and understand the symptoms of lung diseases.
• Game released to high schools in the Boston area for health and biology classes during the Fall of 2018.
• Modeled, textured, rigged, and animated over 30 digital assets including 3D characters, environment art, UI, and 2D concept art.
• Researched and managed the core game mechanics, features, and systems to develop and ship a merge idle mobile game.
• Facilitated my team’s playtest sessions with testers such as children and other game developers.