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Valeria Yang
Valeria Yang
VFX Artist at Riot Games
Bellevue, United States

Summary

VFX Artist at Riot Games on VALORANT. Previously at Demiurge Studios, Schell Games, Unity, and MIT Game Lab.

Skills

3D Animation3D ModelingTexturingTechnical ArtProgrammingVFX

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity

Experience

  • VFX Artist at Riot Games
    Bellevue, United States of America
    February 2023 - Present

    • Making VFX for VALORANT.

  • VFX Artist at Demiurge Studios
    Boston, United States of America
    January 2022 - February 2023

    • Worked on Hearthstone Battlegrounds Mode and Teamfight Tactics.

  • VFX Artist at Schell Games
    Pittsburgh, United States of America
    March 2021 - December 2021

    • Worked on all the VFX for Lost Recipes for Meta Quest.

    • Created all the dynamic shaders for the VFX and handpainted textures in Photoshop.

  • 3D VR Artist at MIT Game Lab
    Cambridge, United States of America
    June 2018 - August 2018

    • Created scientifically-accurate 3D models of microscopic human lung cells.

    • Generated an explorable envronment within the cell, so players could analyze organelles at a microscopic level and understand the symptoms of lung diseases.

    • Game released to high schools in the Boston area for health and biology classes during the Fall of 2018.

  • 3D Character & Environment Artist and Lead Game Designer at MassDigi
    Worcester, United States of America
    May 2019 - August 2019

    • Modeled, textured, rigged, and animated over 30 digital assets including 3D characters, environment art, UI, and 2D concept art.

    • Researched and managed the core game mechanics, features, and systems to develop and ship a merge idle mobile game.

    • Facilitated my team’s playtest sessions with testers such as children and other game developers.